I'm looking for a way to give an object an inner glow, similar to the effect seen in this Cinema4D article:
https://lesterbanks.com/2014/11/create-inner-glow-effect-c4d/
The article mentions using an 'ambient occlusion pass that is piped into the luminance channel of the texture that you are using'. I'm still learning SP, does anyone have some ideas about how to attain this effect?
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