been trying to figure out how to show the images in full but it just leaves a link...i tried to insert image and fill out the url and also uploaded the images as attachments but neither of them just show the full image. does anyone have a solution?
I feel your pain, I work with a mostly 2D pipeline with a lot of rendered frames (40-100gb of TGA frames per character). Our engine guys had us switch from TGA to PNG to improve processing time, transfer time, "compression" and server space. What a pain that was, we still run into problems every once in a while. Max saves…
I like, Image 1 [Row 1, Number 1], Image 1 [Row 1, Number 7], the mask on Image 1 [Row 2, Number 7], Image 2 [Row 2, Number 2.] and I really enjoy the different gestures lol
Regarding image posting, try uploading to an IMGUR account that you will remember to use, and get the direct link code and input into the URL line of the image input of the forum poster to DIRECTLY add the image to the post instead of attaching it. It makes looking at the images faster for us.
So a bunch of stuff i was making throughout the year that either got pushed aside for work work, or just took my dear sweet time working one. I actually really enjoyed taking my dear sweet time. Not really giving two shits about whether or not i was going at industry speed. All that matter was that i made something for my…
So this is my 3rd year environmental model assignment made mainly in maya, and i'm digging the look of it so far, i handed in Image 1 and got a 90 percent on it which i think is a straight joke since i'm in my final year of school, and seeing some of the projects students are creating blows my stuff out of the water, i…
Shhhayeeeeet! I've got some stuff to show you guys... wowsers its been a while. Too long. I've worked on 2 images since I got my laptop. I said I'd do some work, and here it is. These images are for my friend and former roomate from college Phil Machi. Hes got an online webcomic and he is going to be putting a book…
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=361007639 Please see the fourth image to understand the numbering! 1 - Mudbox is an effective way to create complex details, like the embossed effect in metal and wood. All images of the weapon use the workshop_workbench ingame renders except this image. I render…
I am a student and have just finished a small game project with other students in my course, I am looking for feedback on the UI elements, I have composited them all into a single image, details below as well as credits to the other two artists in my team. Full Image around 2k by 2k pixels.…
The last bark sculpt is done! For this last sculpt I’m using it as kind of a kit-bash texture where I can use the vertex groups and an image mask to add or take away those black areas that the aspen bark has. It’s funny after doing this one to look back on that first sculpt I did and to see how undetailed it was, when at…