Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hello people, so I'm running some light baking tests for my project. It seems that I run into some problem. A black square texture is appearing after the bake in some of the objects on the scene. I have reflection probes and light probes in the scene, also I have loads of items laying around. Any idea?
Hello! I am working on a character model in Blender, and I've noticed a few of the pieces (the fluffy bits/feathers that are a separate object from the body) are baking improperly in Substance Painter. I assume there's an issue with my model somewhere, but I've redone the UVs several times and I'm not sure what's causing…
Hello friends \o/ So I'm pretty new to baking with substance (and baking in general) and one problem I keep running into consistently are these sharp black edges on round surfaces. I think I can just add more edge loops to smooth out the mesh but is there anything specifically I should/can do to avoid this problem?
Hi Guys. Forgive me for i have searched but not found. I have finished a project in Maya (which i'm new to) due to the rig being mayan and decided it would be faster to do that. Now i'm coming to rendering and short of time, I don't have time to learn how to light in Maya. I was going to try and render back in Max using…
Hello everyone! This week I’ve been working on the retopology of this model and its UVs, as well as running some test bakes. I’ve also done a quick pass on the main materials, but there’s still a lot of work to be done. I hope you like it!
Just imported and baked a mesh from zB 2019 in substance 2019.2.0. Polypaint was applied in zB and colorize was active on Fbx 2016 export. No base color map was available in the bake list in substance. How do you get it in there? Substance isnt baking my base color. Thanks for the help.
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…