Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make a Foliage Material with wind. I then created a Landscape Master with Height Blended Snow. Pretty soon an environment was taking shape so I setup a very simple composition block-out. This ended up being alot more work then I had originally intended, but such is the way of things when you start experimenting in uncharted territory. Needless to say this has been a learning experience for me. I have to thank Tim Simpson who came in clutch helping me with the lighting. I am also very grateful to have had solid feedback from Andy Kreutzer, Jeff Horal, Esteban Chaidez, and Ranko Prozo. I was highly inspired by the game Wayfinder.
Looking great! Loving the mountains in the BG. The jetty was a bit confusing at first sight as it looks a bit like stairs. Or is it stairs? The snowdrifts pattern seems to ignore the jetty and its pillars as well.
Looking great! Loving the mountains in the BG. The jetty was a bit confusing at first sight as it looks a bit like stairs. Or is it stairs? The snowdrifts pattern seems to ignore the jetty and its pillars as well.
Thanks for the feedback. I will keep that in mind for the next one.
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The jetty was a bit confusing at first sight as it looks a bit like stairs. Or is it stairs? The snowdrifts pattern seems to ignore the jetty and its pillars as well.