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Bake Animation Export Maya>Max for Render

polycounter lvl 14
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pixeldamage polycounter lvl 14
Hi Guys.

Forgive me for i have searched but not found. I have finished a project in Maya (which i'm new to) due to the rig being mayan and decided it would be faster to do that. Now i'm coming to rendering and short of time, I don't have time to learn how to light in Maya. I was going to try and render back in Max using VRay but can't seem to get the animated meshes across using FBX. Should I bake the animation first? I tried an option in Maya FBX export checking Bake Animation but it still showed errors such as "16 Skin Definition Warnings / Animation Curve tangent changed/ complex animation baked" etc.

1. Is their an easy way of getting the animated meshes into max (no need for the bones/rigs)?

OR

2. Is their a fairly good simple lighting setup that will give me a nice quality render, not photoreal, just clean with some ok shadows? (this question is sort of too open ended sorry, the project is a cartoony one)

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