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Visual Development / Art Direction

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We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase.

Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data through Google Drive.

We’re looking for someone who can maintain and refine the visual style of the game and quickly communicate ideas visually to the team.

The role is mainly about 2D sketching — creating clear sketches for obstacles, characters, animations, poses, and visual decisions, so the rest of the team knows exactly what to build. It is not about creating polished presentation illustrations or final art, but about communicating ideas quickly and clearly to support development.

The goal is to support the 3D department, help define the visual direction, and keep the visuals consistent across the project.

We would especially value someone who understands the connection between art, gameplay, and player perception — someone who thinks not only about how things look, but also how they are understood and experienced by the player.

There is no funding at the moment. Any future revenue will be fairly split based on contribution, covered by a clear Gentleman’s Agreement outlining cooperation and rewards.

We’re primarily looking for help on this project, but if the collaboration works well, we’d be happy to continue together on future projects.

If you’re interested, I’ll be happy to share more materials and show the latest build.

Thank you for your time and reading!

Mail: kristof.kuris@gmail.com
Discord: Krystoferson#0153

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