Hey there, I'm currently building up my portfolio. So I thought it might be the time to start a thread on Polycount, hopefully get some feedback on my work and grow on my pieces. The first one is a single camera 3D-scan of my girlfrind. Her expression is due to the overcast lighting conditions. (thanks for your patience <3…
Hello Polycount, I'm a 3D Character/Environment artist and I have currently finished several projects and I am seeking for new opportunities and work. I have experience working for studios such as Sony, EA, Zynga and as well as other indie studios and 3d Print studios. For more info you may view my online portfolio at…
Hello polycounters! I've recently graduated with a graphic design degree but I'm looking to find my place in the 3D industry so over the last year or so I'v been teaching myself how to use Maya and Zbrush and all that good stuff. I got inspired by an upcoming indie title Carmageddon Reincarnation and decided to practice my…
Hey Polycount, I was just wondering if any of you could help me out please, regarding a strange skin weight mirroring problem that I am getting in 3ds max. I am trying to mirror the skinning weights but for some reason the envelopes appear to be offset to the left hand side of the body, they also appear to be in different…
Hello PAC (Polycount Art Community) men and women! My name is Corey. I'm a 3D artist in serious need of a regular outlet for art. The best plan to get that art fix? To regularly be working on my craft, both old and new pieces, and using you fine ladies and gents as a mirror with which to reflect on the successes and…
Hi, everyone. This is my first post here in Polycount. I made this samurai in zbrush earlier this year for exercise and now I decided to make a full game character with him. All of the images are screenshots from the 3D Max viewport using Xoliul shader. He got 10016 triangles including the sword and 10 maps separated in 3…
Hi, I'm a fairly experienced 3D Animator with a background in both film and games. I'm very proficient with Maya as well as the Unreal and Unity game engines and am able to tackle a wide variety of animations. Whether it is cycles and attacks, full cinematic shots and cameras, or motion capture cleanup, I'm confident that…
Hello there, I have some problems with my final rendering. I hope I do it right, since I'm not used to use polycount. I didn't find any solution either. My rendered image has tiny, but many weird spots on it. I'm using 3ds Max 2017 and Vray 3.4.01. I don't know exactly what information you need so just tell me. I hope this…
Hello Polycount, I haven't posted anything in quite a while so I thought I'd share some work. I'd been using 3ds Max for the past ~7 years and suddenly needed to learn Maya ASAP, so I decided to model an 1873 Colt Single Action Army to get up to speed with it. I did a few different textures for it but I think this one came…
Hey everyone I've been using polycount for a long time now just too look at cool artwork and such. I made an account on the advice of my teacher saying I can start posting my work to get feedback and ideas and be involved. I am a computer graphics major with a focus on 3D and I'm fairly new to ACTUALLY trying to model and…