Hey there,
I'm currently building up my portfolio.
So I thought it might be the time to start a thread on Polycount, hopefully get some feedback on my work and grow on my pieces.
The first one is a single camera 3D-scan of my girlfrind. Her expression is due to the overcast lighting conditions. (thanks for your patience
).
The goal is to render the model in Unreal or Cryengine. Posed with all new hair, glasses, clothing and some nice lighting.
Any critique and feedback is welcome, so feel free to comment.
Cheers,
Benjamin
Replies
91 photos were processed. I shot some more but they were blurry so I couldn't use 'em.
I think the trick is to get enough light to keep the shutter speed low so you get sharp pictures in even lighting.
And I wouldn't use an ISO above 125.
I've been busy learning Marvelous Designer and sewing the shirt for the lady. I will post the finished work when I'm done refining it in ZBrush.
In the meantime I'm posting the material for the shirt I did in Substance Designer inspired by the work of Ilan Shoshan.
I hope you like it.
Almost forgot to post the texturing of the sculpted iris.
Done in Substance Painter.