Hi, everyone.
This is my first post here in Polycount.
I made this samurai in zbrush earlier this year for exercise and now I decided to make a full game character with him. All of the images are screenshots from the 3D Max viewport using Xoliul shader.
He got 10016 triangles including the sword and 10 maps separated in 3 different materials.
In present days I am a 3D artist in advertising industry and also work as character artist freelance but I want to join in a great game company such as Bioware, Ubisoft, Epic,..
Hope you like it.
Replies
maybe add some opacity maps on his clothes to give him more life and damage on the clothes
Good work!
Would you mind posting the texture sheets?
here are the maps
Also, the gauntlet he's wearing on his left hand (kote) ought to be backed against some kind of material, likely wool cloth or leather. Just tying it on like that seems a great way to get some gnarly rope burns
as far as crits go i can only second what TomDunne said and add to it that theres something odd going on with the clavicle area.. i'm not sure if this is an odd muscle i've never seen before, or a definition of the ribcage that is slanted just a little too much.