Hey guys, been a long time. I'm organizing a symposium/workshop on design virtual architecture. Game and level design in some ways can offer some interesting perspective on the phenomenon. This is a call for contributions, if you think you could contribute to the theme or know someone who can, please send an email to me:…
I have changed the lighting a bit so that the assets could be seen better, also added a day lighting for the same reason. Wondering how I should be presenting individual assets UDK, or Xoliul shader, or Marmoset toolkit. So far leaning towards Xoliul, comparisons below, I would be glad to hear opinions. Also added that…