Carmack = Awesome.
[ame]
http://www.youtube.com/watch?v=4zgYG-_ha28&feature=player_embedded[/ame]
Quakecon Highlights from toms hardware
There is no plan or team in place for a future Quake title.
The id Tech 4 engine (Doom 3, Quake 4, Brink) will be come open source "later this year."
Quake Live is a "business failure" - it loses money for id Software - but they don't plan on shutting it down anytime soon.
Doom 4: Will probably run at 30 Hz for single player, and 60 Hz for MP. Most of the Rage dev team will migrate to Doom 4 once the game ships later this year.
Rage 2 is going to happen after Doom 4, assuming Rage 1 is a success.
Rage will not have dedicated servers, and there will be no Eyefinity support at launch.
id Software currently has no Mac or Linux strategy.
We'll be posting more news as the weekend progresses, and we should have some id Software interviews to post as well in the coming days. Stay tuned!
Replies
But I listened anyway.
though since the whole Zenimax/id thing, the linux/mac business has been a back seat though
l4d
Well the Prey stuff isn't really theirs to give away really, and the base is the Doom3 engine anyways.
And from what I understand ET:QW is some mix of ID Tech 4 with some early mega texture stuff from ID Tech 5, so it's not so surprising that he won't release it so early, when Rage isn't even out yet.
same,
can't get enough of his voice in my brain!!
- theories of megatexture and compromises to get it going on consoles
- caching a megatexture
- his mic has a bug
- The idea of exploiting Intel's onboard for more direct memory access to memory for performance
- a proposal to return to PC-side engine experiments in updates, in relation to the old unsupported updates such as GLQuake from back in the day for being an experimental playground (GLQuake had introduced rudimentary mirrors, shadows and translucent water, BTW)
- Video card drivers being evil (acknowledging the GLQuake extension string buffer crash workaround)
- Bringing up the importance of a readable foundation in code to be warningless, then mentioning lines of Quake code still in modern games (Anything Source engine pretty much technically)
- Being old, but unsentimental about his past code
- Doom3 source coming after Prey 2 (though, Q3's source was released while the engine was still being licensed i.e. THE COD SERIES)
- The encouragement of other companies to open their sources and saying how good it was for them
What's also interesting is that the entire talk seems to be a totally continuous train of thought, and yet he still doesn't seem to unintentionally wonder off or skip stuff he wanted to talk about.
tnx for sharing
Like Varg said, I really enjoy the train of thought nature of it. On top of that it's really nice to see that he genuinely thinks about what he is going to say before opening his mouth (eyes looking up). It seems like such an obvious thing but it is so refreshing compared to all the "PR driven" speeches and announcements we are always served on TV, online, and so on. Carmack should give a TED talk!
I really cannot wait to see what will come out of his content creation optimisation experimentations. I kinda hope he'd start working on a Zbrush/Mud killer ....
@oXYnary
At the 20 years of id panel the next day, they ( carmack, willits, cloud and hollenshead ) went on to say they plan to continue to do "multiplayer" correct and that there would be dedicated servers with id games.
There was lots of applause...