We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
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I had alot of fun with CryEngine 2 but I never really finished any big projects.
Hope the character workflow has been a bit optimized.
Mods could be ported to PS3 and Xbox 360! If they allow engine licensing for indie teams in the UDK fashion where they get a cut after a certain amount of money... then WHOA.
That's what killed Cryengine 2 as an indie platform
"If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally."
hmm... thats vague
The asking price is too much, the people usually complain when a developer creates catoony graphics instead of hyper-realistic ones, the support is (and I have no idea what other people keep on saying this) next to dead, and any 'tips' they will add will only delay the inevitable.
CryTek needs to adapt to the market, you could blame UDK for pampering us all with it's license and robust engine essentially spear-heading the market like this, but this doesn't change the fact that even as a person who has no programming skills or sucks in advanced maths, I would much rather create a terrible game with my lack of any programming then sell a kidney inorder to 'test' a game in the free market with a price-tag like that on CE2/3.
Please note everything I said currently applies to CryTek as of 22/April/2011, they could change their methods and most likely will, but as of this date, Crytek isn't the best option for indie or new developers.
Depends, is Crytek going for the Indie market and new market or is it going Veteran? Time will tell, but if it's Veteran market, there is no competition over there since there are a BAJILLION commercial engines as well in-house trade engines, so all CE3 will do is 'add' another engine and no one would care.
If it's the Indie and New Market, then yes, it will fuel UDK to become better, but only if they can level head them, if they don't (aka high prices, non-update support, restricted DMA, etc...) they UDK will know it has the market, so it won't need to change nor feel to better itself since the only alternative is a risky-engine.
Infact, it could have even the opposite effect!
It hasn't. I HATE IT
I'm going to stick to developing with UDK for the next four months then see if they come up with a actual market competitive licensing offer when they release the engine for public use.
However, UDK has got enough restriction to make me want something more accessible...
I just hope their pipeline isn't based solely on Max and/or Maya + Photoshop. If they really want indie developers to jump on their engine they're going to need to support Blender or have a way to import FBX, OBJ, Collada, and standard image formats directly.
Even with that I wonder how they will be able to compete with Unity and all that it has going for it.
I actually don't think that they are really targeting indie developers but rather smaller studios who are shopping around for an engine.
true that Just love the prototyping with Flowgraph and the Render features.
:thumbup: Yes, I want FBX as well.
Can't wait to see what everyone does with this, damn that we have to wait months!
IF you compare it to udk it's pretty weak. I hope crytek does somethink about it. Because udk with the particles, anim editor material editor(node based) etc is a real help for small team.
Not to have to deal with shader and such that great.
Also you can program in c++ but I just what to script I don't plan to extend the engine. So is lua as robust as unrealscipt I don't know. flowgraph sounds cool though. Better than kismet.
I guess we'mm see in august, but to me for an indie market the cryengine will have it hard.
Maybe
It means we will get access to all gameplay code as well as possibility to extend engine and editor via custom libraries and plugins, (for those who don't know GamePlay code in CryEngine is written in C++).
LUA is just for scripting small things.
If my prediciton on extending engine, and integrating custom libs is true, it will give huge advantage over UDK.
LUA is not for writting any gameplay code. If you want to make an game on CryEngine. Find C++ programmer. There is no other way to go.
Yeah that might be a problem. But on other hand connecting nodes is no diffrent than writining shader code. You just get diffrent view ;p.
Anyway. I hope code samples that they will provide for Game.dll will be much better documentnet than in ModSDK, cause it's was most horrible thing I have seen in my life. Meangless names of methos with meangless names of varibales without any comments.
I spend more time on trial & error, than on programming..
i think crysis has a big opportunity here, to get more serious devs to switch with c++ access. but until they actually release anything this is all just dick waving.
Map editor, almost there!
Can't wait for Cryengine... was watching Battle Royale last night, how I wish that were a game! -_- Maybe when Cryengine 3 goes public someone can transfer all the Crysis 1 foliage over; then all you gotta do is throw in some homocidal japanese kids!
Naa, why waste time and money when foliage that matches that featured in the movie is readily available?
http://www.mycrysis.com/download/Crysis_2_ModSDK_1.0.exe
True-er heroes spline that bitch and vertex paint the hell out of it. (sorry for the language).
started learning the particle tool today, sorry UDK but you can wait a little
Oh well, anyone mind uploading some nifty shots once they getting something nice in? Also, anyone can give feedback on the Materials and Particles editors as well Post Process functions?
Anyways, good stuff, cheers.
This is the Crysis 2 Editor not the Standalone Cryengine3 SDK, Cryengine 3 SDK will operate similar to how UDK operates, you won't need a game to get started. This editor requires the game to get started, does that make more sense now?