Hi, I heard that wireframe is very important to present your modeling skill~ But I feel that the see-through wireframe is not very effectively to present a model which have many polygons~ So I found out that Hidden Line is very nice and clear to present my model~ It display my wireframe very well and hide the back side…
Here, we give serious importance to wireframes (not only for well optimized game art assets, but more for production models). It gives us a lot of information about an artist, like their weak points or how they work :) . It's pretty easy to say how an artist will perform for a task watching his/her wireframes. "A wireframe…
So I have a model I need to render the wireframes for, I know a couple of ways of doing this, however, the model is heavily subdivided so the wireframe is really dense and I no longer have the low poly. The last method for wireframe I watched involved using an OSL shader, and a UVW map set to face, what I was wondering is…
Hi After exporting this mesh to *.obj, from 3ds max 2009 and importing to mudbox 2009, I have wireframe looking like this: This sculpt proof, there are tris, but invisible on wireframe. Mesh is damaging after attaching any other tris in 3ds max. This damaged wireframe sometimes incorrect react (makes some patterns) on…
AA sampling is just a post process effect for the viewport. I'm not sure if it effects rendering or not as I use Maya LT which doesn't do rendering. It cleans up jagged edges. I believe this is purely for cosmetics in the viewport. Smooth wifeframe shows a preview of your meshes wireframe if it were subdivided (smoothed).…
I'm trying to get the wireframe/shaded effect for my port. I got a few renders off successfully, but now all my wireframe objects are turning into black shapely blobs in the render. This isn't the first time I've had this issue. Can anyone help me with this? To achieve the effect, I'm using the duplicate object + push…
Anyone have ideas on how to replicate this style of wireframe in either MAX or Unity? http://i.stack.imgur.com/2PTcy.jpg The site it's from was calling it Ruled XY wireframe, you notice the Z is missing. I've tried mapping a straight line to each face and that sort of works if there isn't a lot of distortion. Once the poly…
Does UDK's Landscape editor have an option to toggle wireframe on and off so that I can see the wireframe but also still see my terrain textures underneath? This would be really helpful to me because I like to do vert by vert sculpting. I know I can use wireframe mode instead of lit mode, but that shows just the wires and…
So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always. I have tried hitting all the…
So I hit ctrl+Z and my mesh just dissapeared for some reason. It just renders only that mesh as a wireframe. (shading is set to smooth shade) I combined it with a new cube and this time the wireframe also dissapears. It only shows up when selecting the newly combined mesh as a wireframe again. Anyone know why this is…