So I have a model I need to render the wireframes for, I know a couple of ways of doing this, however, the model is heavily subdivided so the wireframe is really dense and I no longer have the low poly.
The last method for wireframe I watched involved using an OSL shader, and a UVW map set to face, what I was wondering is if there's a way to use an expression on the UVW map face mode in order to divide the number of faces, so it displays 50% for example.
Thanks for any help.
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