Anyone have ideas on how to replicate this style of wireframe in either MAX or Unity?
http://i.stack.imgur.com/2PTcy.jpg
The site it's from was calling it Ruled XY wireframe, you notice the Z is missing.
I've tried mapping a straight line to each face and that sort of works if there isn't a lot of distortion. Once the poly becomes stretch, the texture gets a kink, not a great look. I'd rather use the edge of the wireframe.
Any ideas for either MAX or Unity?
Replies
It wouldn't be a wireframe, but you could assign a planar UV projection, and then apply a scan line type of texture with transparency?