So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always.
I have tried hitting all the wireframe/shadeder toggles like f4 but that dosnt change anything. It also stays the same if I assign it a new material. And going Display and toggiling Object Color and Material Color under Shaded and Wireframe dose nothing.
I most offten seem to get this error when working with the Multisub Obj for my material. Generally if I change anything in multi sub channel 8 through 10 this red wireframe thing will happen (havent tested other channels, always seems to be the last Set ID that will bug out.
Might be related but even when modeling I get random bugs that will result in a corrupted crash. Most often happens when I am welding all vertices. Hangs for a second than corrupted crash warning and autoback. When I go into the autoback I have these random polys that are super long and streched and exploded all over my model.
This modeling crash seems to happen from anywhere to every 5 to 30minutes.
Merging the scene into a Rested Max seems to do nothing, nor dose an OBJ export.
Has anyone encountered this problem? And is there a work around?
Scene Specs : Tri count generally around 4k, Multisub object with 8 ID's and 8 256 Difuse Textures. No custom shaders. Max fresh installed 4 weeks ago.
Thanks for any help
Replies
When I pan the view the models shows shaded, and when I release the viewport movements => red wireframe !
I didnt use multi-sub in that scene. It was just a scene which had been iterated alot.
I thought of export-import using obj or any other format, but never tried since.
Chances are you might be running out of texture memory though, Max is a hog when it comes to reloading large textures, it does it far too often and I wouldn't be surprised if there was a memory leak somewhere.
How would one go about exporting an object with different ID sets? I see no option to save the ID set. It always resets everything to 1.
And no the multisub material set up is no different than any other set up. I got encountered this problem when I first started wrapping and gave each ID set a unique colored defualt Max Checker material.