In a low-poly game model, is it ever okay to NOT connect vertices and instead just have a poly-face stick into a mesh? Example: An arm connects to the shoulder of a character. You connect the shoulder vertices to the top of the arm vertices. Could it be appropriate to just have the arm stick into the body and not actually…
Is possible to symetrize a mesh usint the same vertices on the model ? Explaining what I want to do is lik ethat ... I have messed the vertices of my model and is no more symetrical , the vertices for both sides of the x y z axes are the same but are moved , repositioned rotated etc .. is it possible to choose one good…
Sorry this is a bit later it took me a few min to make it. 1) This could be a quarter of the size it currently is 2) These two could be combined 3) This could be half the size vertically 4) This could be cut in half vertically 5) Same as 3 6) Same as 4 7) Same as 4 8 ) Could be in half horizontally 9) Could be in half…
Select your edge loop than convert it to vertices with Edit Polygon>>Selection>>Convert selection to vertices. Then you can use the Polygons>>Average Vertices tool which has a similar effect as relax UV. Or with the vertices selected you can use the Edit Polygons>>Sculpt geometry tool set to Smooth.
I just made a model in ZBrush and need to finish it in Maya. The model, however, has waaaay too many unused vertices. There are a lot of completely flat fields covered with hundreds of vertices that have no use whatsoever. I know there's a Clean Topology function for Subdiv Surfaces. Is there something like this for…
no i want to be able to select all the verts i want, then all those verts will be welded to their neighbors where possible. (like if i select 3 vertices, and 2 of them are neighbors, the 2 vertices will be welded and the 3rd one will be left alone. in the example i posted there are only 3 vertices, but imagine if there…
aw damn hmm, well, you basically need to constrain the vertices. In maya you have something called cluster that you can add to a selection of vertices, and then pulling this cluster handle around, moves the vertices. Look for the equivalent in max.
I'm sure this is a noobie problem, but... I decided to model very simple coffin so I could train texturing. I tried to weld some faces in uvw unwrap editor, but there are some "frozen" vertices. I've painted the problem area in red. I cant select the vertices from that polygon but I can select it as a face or edges. All…