I was wondering if max has any tool similar to snapping in Maya.
What I mean by this is, if I have a row of vertices that I want brough at the same level as another vertice, how would I do that? Now, I know I am explaining myself terribly so here is a picture:
I want the uneven vertices to be snapped at the exact same height as the 2 vertices on the left. I know I can use a Planar along the Z axis, but I do not want everything averaged. I need those uneven ones to come and meet along the length of the two on the left.
I know this works like a charm in Maya, but what about Max?