In a low-poly game model, is it ever okay to NOT connect vertices and instead just have a poly-face stick into a mesh?
Example: An arm connects to the shoulder of a character. You connect the shoulder vertices to the top of the arm vertices. Could it be appropriate to just have the arm stick into the body and not actually connect?
A better example may be an ear - to have an ear object just stick into the side of the head without actually connecting vertices.
If it IS appropriate at times, what are the in-game ramifications of this technique?
Thanks!
Replies
This is the answer I was looking for - I was more concerned that it was just this huge no no.
I'm modeling in Blender for a Unity game. It's a PC game but I'm trying to keep it pretty accessible - I'm aiming for Torchlight/Torchlight 2 specs.