hello,
just wondering if theres some way to append vertices in 3ds max without messing up the current order of vertices?
e.g all the vertices should have their current IDs, so if i select vertex 1, it should be the one at the front, and not all of a sudden the one at the back.
Replies
no, thats not an option in this case. i absolutely need to have the same vertex order.
i have an external program which relies on vertex order to paint "damages".
and changing the vertex order means repainting it again.
well, i tested, and it doesn't.
There are some scripts for showing the vertex numbers in the viewport. Max 2008 has an option for this in Editable Poly, same section as the sub-object buttons. Might help.
i'll try creating the vertices, and connecting faces between them.
Also, Verty might help. Not sure if it still works in the latest Max versions, but it did have some useful vertex tools.
some sort of issue with "mixinterfance"