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append vertices in 3ds max

polycounter lvl 18
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dejawolf polycounter lvl 18
hello,
just wondering if theres some way to append vertices in 3ds max without messing up the current order of vertices?
e.g all the vertices should have their current IDs, so if i select vertex 1, it should be the one at the front, and not all of a sudden the one at the back.

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