hey guys .
almost all threads i came across that have the same problem did not got a solution for this
is there any script that can freeze/lock vertices in the sub-object level
i am trying to use soft selection on specific areas like the zbrush mask
one way that seemed to work but very useless is using wire parameter ,by linking vertex position to another position of another object .
this is a plane and two middle vertices were linked and moved the two end vertices with sofselection enabled
however wire parameter is useless as you see you can only link one vertex at time . maybe this can be turned into a script . or is there already a script that can lock vertices ?
Replies
You can paint the softselection value of your specific vertices to zero and they will not be affected by the softselection any longer.
Lock soft selection has to be enabled for this ( gets enabled automatically when you start painting )
Carefull: unlocking soft selection after you painted will reset the painted vertices
this was first thing i tried to get along with . it is very hard to paint smooth gradual transition and becomes pain when you need to do successive changes .
it would be much better if there were a switch for vertices to be affected by the soft selection
You can use a Vol. Select modifier to turn the vertex color into a selection, like this. Just load a Vertex Color map in the texture slot.
that's cool . you can still modify the painting while the deformations applied .
thank you Eric Chadwick .
As a sidebar the retopo plguin WrapIt also locks verts based on vert color but I'm not sure how he does it. It only locks the verts from the conforming effects of the plugin not all transformations however. http://matt-clark.co.uk/wrapit/spe.php?o=165#lock
There's a video in here that shows how sound waves compress/expand with doppler. It's at about 2:06
http://ericchadwick.com/img/geocommander.html
I used Vol Select to grab a mesh object linked to the ship, and used that position to center a soft selection deform on the ship, distorting the waves mesh as it passes through them. The waves were a scrolling texture. Kinda cool that it actually worked.
Maybe you already know this, but in the Ribbon Modeling tab > Polygon Modeling > Symmetry Tools has a copy and paste selected button.