Hey there. I am three months into the development of Inanis, a Boss battler and a Card battler combined. Currently, I am looking for a 2d artist to create hand drawn (or similar) art for the game. If I can get a talented artist on board, this game will practically complete itself. I could also use a second programmer who…
Hey guys, this is my first post on this site. I'm using unity and I ran into a problem that I don't know how to fix. I have no clue what to search to fix it either so if somebody could link me to a thread explaining it that'd be great! So lets say I rotate my object on its y axis, If I then make it rotate on its x axis,…
Hey, next to my professional work I developed a small Unity Multiplayer Game with a group of friends and co-students: Mage Rage! You can play the game online (make sure to grab some friends to play with you) on http://www.ringdoms.de/ The whole thing was a prototype we build in our free time and used it as a final delivery…
Hey guys me and my wife have been working on a modular Dungeon Scene in Unity 5 to learn more about the Engine. We would love to get some feedback and wrack the the hive minds brain ! The plan was to create a VR environment to showcase are work in VR, we have tested with the cardboard but due to the weight of the project…
Hello there polycounters ! Well well, I have an advice to ask you about how you guys handle polygons backface. To save some polys and avoid very thin pieces of geometry (which I think is risky on display due to zdepth) I chose to model only one side of the colar pieces. It displays fine when well oriented to the camera,…
Hey guys, I wanted to show you what I have achieved for skin rendering. It's based in the research work of Jorge Jimenez and mates. At the same time he based his work on others and so on, hehe. http://www.youtube.com/v/1pfqCQQIbUM [ame=" https://www.youtube.com/watch?v=1pfqCQQIbUM"]Unity - Screen Space Sub-Surface…
Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
Hi guys! A friend and I have decided to get a little bit into indie game development, for him (long time programmer, but not games) to get into game programming and for me to keep up with optimizing my workflow and stuff. He does all programming and I do all graphics related stuff (shader scripting, animations, modeling,…
Hi. I've made this futuristic city in 3dsMax using MentalRay a few years ago. It has lots of post-processing like bloom and cinematic curves and I've also added the post-processed depth of field to the buildings in the back afterwards. The mentalray render alone took about 28 hours so with the post-processing, it took…
Ascent is a Unity level I've been working on the past 5 weeks as a student project - all made by me, including the music and voiceovers (not counting usage of royalty-free textures etc.) The level in its entirety can be downloaded here (134 mb): https://dl.dropboxusercontent.com/u/7821237/Ascent.zip Would be happy to get…