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[Unity] Skin rendering technology

Hey guys,
I wanted to show you what I have achieved for skin rendering. It's based in the research work of Jorge Jimenez and mates. At the same time he based his work on others and so on, hehe.

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19-10-2013+14.37.06+x1.png

19-10-2013+14.48.01+x1.png

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http://www.youtube.com/v/1pfqCQQIbUM

[ame="http://www.youtube.com/watch?v=1pfqCQQIbUM"]Unity - Screen Space Sub-Surface Scattering for real time skin rendering - YouTube[/ame]

If you want to go more in depth, I have made some slides explaining the process: https://docs.google.com/presentation/d/1IgI7iuMhnWwSJBgDbsMN9NYAC0OQa3ivzKlM2R99V3c/pub?start=false&loop=false&delayms=3000#slide=id.p
I would like to test other models. So if you want me to try your art, don't hesitate to ask me

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