Home 3D Art Showcase & Critiques

Ascent - a floating island archipelago made in Maya/Unity

polycounter lvl 3
Offline / Send Message
ivarhill polycounter lvl 3
Ascent is a Unity level I've been working on the past 5 weeks as a student project - all made by me, including the music and voiceovers (not counting usage of royalty-free textures etc.)

The level in its entirety can be downloaded here (134 mb):
https://dl.dropboxusercontent.com/u/7821237/Ascent.zip

Would be happy to get some opinions on what I can improve!

EDIT: Replaced pictures for more accurate ones

Some pictures (all in-game, vignette and contrast adjusted to look better as still images):

screenshot1.png

wall2b.png

wall3b.png

wall4b.png

wall5b.png

wall6b.png

wall7b.png

wall8b.png

wall9b.png

wall10b.png

wall11b.png

wall12b.png

wall1.png

Replies

  • WadeWT
    Offline / Send Message
    WadeWT polycounter lvl 6
    I think this looks quite pretty but your presentation is not helping it. The gigantic logo obscures too much of the pictures and they seem a bit too dark overall, not sure if this is the vignette or not.

    I wouldn't mind seeing how you went about making the floating islands.
    Nice job.
  • ivarhill
    Offline / Send Message
    ivarhill polycounter lvl 3
    Point taken - I originally created those pictures as wallpapers, so they were not quite meant as presentation material to begin with. I'll see if I can replace them with more accurate ones!

    And thanks :)

    EDIT: As for the floating islands, I made a few basic meshes in Maya and made heavy use of displacement maps to add detail without sacrificing too much performance. All islands on the level are different combinations of only 5 modules - there are some issues with overlapping meshes which brings down the performance a bit though, so I'm looking into fixing that.

    EDIT 2: Replaced the pictures! :)
  • WadeWT
    Offline / Send Message
    WadeWT polycounter lvl 6
    This is quite pretty. Only critiques would be the rust texture looks a bit off. Perhaps the scale of it? And the trees look a bit flat. The grass looks lovely, though. And I really like the clouds.
  • ivarhill
    Offline / Send Message
    ivarhill polycounter lvl 3
    I'll look into the rust texture, thanks!

    The trees are definitely something I'm looking into remaking from scratch entirely, not quite happy with how they look. Glad the clouds look nice, they took quite a while of adjusting to get good :)
Sign In or Register to comment.