Alright so...hmm, where do I even start with this I am realistically (not counting my chickens before they hatch but I still have to set things in motion regardless and think about things) facing a move due to a potential new job (cross your fingers!) It's a great opportunity, a dream come true, and I couldn't be more…
I was discussing this with some people at work and we were trying to determine how the sword effects in this Guild Wars 2 video were achieved: [ame=" https://www.youtube.com/watch?v=_J_spuKY3oQ"]Guild Wars 2 Legendary Greatsword Twilight - YouTube[/ame] It's pretty obvious that they're projecting a cubemap on the mesh and…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Im faced with a dilemma, and I would like to hear from anybody who has ever been in a similar position. I fucking hate my job. Well, not so much my job as the place I work. For now Im stuck in the architecture end of the 3d world. The work isnt very exciting, but something that Im pretty good at. My boss, and the…
Hello, PC. I'm a newbie here, but I've been dabbling and learning technique for a good decade or so at this point -- this is my first time seeking heavy and serious critique on a project, so I'd like you all to be honest with me on how it looks and feels. To begin with, some background: I've been developing a fantasy world…
I've been modeling in 3dsmax and for what I'm working on, I need to use the ink and paint material. I've placed an omni light in the scene with shadows ticked on and I've noticed the objects aren't casting shadows onto one another and only seem to be affected locally (the only shadows that exist on the objects are shadows…
Hi Guys, I am working on an interior scene that is affected by exterior light that is passing through a crack in the cieling. Some of the shadows do not reflect on the wall mesh ( it is almost like a dome) despite how high the lightmap resolution is. And second most important is normal maps flatten completely inside.…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
QRemesher guides don't affect my topology at all. I followed every step from Pixologic video about QRemesher. topology before and after using QRemesher on my PC making same actions with same settings on my friend's PC I tried to reset Zbrush settings to default reinstalling it but nothing helps. Changing curves stiffness…
Current Status of the Games: [FONT="]In Production. Alpha set for the upcoming months. [/FONT] What we need: [*] [FONT="]Environment Artist (2D) - Will be responsible for taking concept art and building the in game assets (backgrounds, walls, platforms, etc). Animation skills not required but a plus. Previous…