Hi guys. I am Kofi Ofosu. I'm a freelance character designer looking for work. I offer: - Character turnarounds - Expression sheets - Character poses - Character props ****My portfolio is here**** Please check it https://kofiofosu01.artstation.com/ Feel free to email me : brakustar01@gmail.com Follow my social media…
Heys guys, Below is my piece that I just submitted for my Final Year Project at university. It features;-* Fully rigged model * Removable 18k tri body kit * 78k High Poly interior for interior camera view * Optional Engine and Boot at 15k The vehicle has been textured in Substance Painter and also setup in Unreal Engine…
I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
I'm working on Beyond Skyrim - Expedition to Atmora Project and was tasked with creating some icebergs and ice cliffs. I'm enthusiastic about doing this stuff, because It's a very good practice creating environment assets for game development. Skyrim is a pretty old game and doesnt support the PBR workflow and other stuff…
Hey so I was looking at Marmoset 3.06 with the idea of building an environment in it, but am having lots of trouble with importing at the right scale. In short, everything I import comes in too large, at least according to the built in scale reference. I first noticed this when I imported my entire scene. I had to scale…
Greetings, I am building out a collection of 3d printable 'history of the pistol' models. I have 34 so far (see list at the bottom) . I am looking for a few more. S&W Model 1 or Model 2Roth-SteyrBrowning 1910Grandpa NambuShonberger-LaumanSalvatore Dormas Also, if I am missing an important example, LMK. I can only offer…
Hello, Polycount! I decided to make a thread to track the progress on some side projects, which are aside from my main project. You can see it here: https://polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement#latest Feel free to drop any comment or C&C on this thread, these are always welcome! To kick…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
I searched the forum and apologize if this has been covered elsewhere, but I'm having an issue with Substance integration in Maya LT 2017. I downloaded the plugin at the bottom of the page here: https://www.allegorithmic.com/integrations/substance-in-maya It appeared to install correctly, but then I get this error in Maya…
Hey all, I'm back for some more tech support. More 3D artists seem like a good direction to try next since you all work in similar software and hardware. I just bought two new Dell U2417H InfinityEdge monitors at work when they were on sale. Both showed up and look great. The minimal bezel is awesome. But, I'm having…