I'm working on Beyond Skyrim - Expedition to Atmora Project and was tasked with creating some icebergs and ice cliffs. I'm enthusiastic about doing this stuff, because It's a very good practice creating environment assets for game development.
Skyrim is a pretty old game and doesnt support the PBR workflow and other stuff I was used to working with. The assets I'm creating are using tileable textures but you cant combine normal maps so I can't bake down from high poly and have to create all the details in the low poly model. I'm going to create a few big ones and also a massive arch and some small icebergs as well. The polycount is between 500 to 2000 triangles. I also have to create 3 sets of LODs.
This is the work I have so far
Some of the references I'm using
![Image: https://us.v-cdn.net/5021068/uploads/editor/rk/u3u0tk986b5w.jpg](https://us.v-cdn.net/5021068/uploads/editor/rk/u3u0tk986b5w.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/1s/y49o88ayj1jh.jpg](https://us.v-cdn.net/5021068/uploads/editor/1s/y49o88ayj1jh.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/27/g3vb7psjcrp2.jpg](https://us.v-cdn.net/5021068/uploads/editor/27/g3vb7psjcrp2.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ap/cxsjme2fjvwo.jpg](https://us.v-cdn.net/5021068/uploads/editor/ap/cxsjme2fjvwo.jpg)
I've did a basic blockout for a few types of icebergs I've liked from the reference
![Image: https://us.v-cdn.net/5021068/uploads/editor/n5/uijohjqfxmov.jpg](https://us.v-cdn.net/5021068/uploads/editor/n5/uijohjqfxmov.jpg)
I've did the high poly models with some displacement modifiers before I knew i won't be baking normals but they came in handy for decimation.
![Image: https://us.v-cdn.net/5021068/uploads/editor/5n/3lb1k5lr4gio.jpg](https://us.v-cdn.net/5021068/uploads/editor/5n/3lb1k5lr4gio.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/h6/pdjb4ha82n49.jpg](https://us.v-cdn.net/5021068/uploads/editor/h6/pdjb4ha82n49.jpg)
This is one finished arch. I've rendered it in Blender using the textures I was given. You can see the size comparison as well. This one has about 1800 triangles
![Image: https://us.v-cdn.net/5021068/uploads/editor/tt/n2devbhuhy4g.jpg](https://us.v-cdn.net/5021068/uploads/editor/tt/n2devbhuhy4g.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/yb/wtwyj7saj531.jpg](https://us.v-cdn.net/5021068/uploads/editor/yb/wtwyj7saj531.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/b7/bu2g792e3099.jpg](https://us.v-cdn.net/5021068/uploads/editor/b7/bu2g792e3099.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/vf/77rfcsud0oyz.jpg](https://us.v-cdn.net/5021068/uploads/editor/vf/77rfcsud0oyz.jpg)
Tell me what you think and keep the suggestions coming, it's much appreciated!