Hey pals! I've been experimenting with cel-shading in Maya and I've gotten some really nice results using Arnold's Facing Ratio method (tutorial for the basics of it found here https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader). I've made my own changes here and there but it's all…
Hi everyone I know that some of you don't look at the news section here, so I thought I should let you know that a new tutorial video, that guys at 3dmotive and me have been working on, has just been released. The tutorial is about four hours long and focuses mainly on creating foliage textures from highpoly meshes,…
Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it…
Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it…
Over the past week, I've been trying to follow many lighting & rendering tutorials to increase the quality of my shots. Of course though, there is always a problem either the persons version of UE4 is different and has different settings available or in a different location than my version. Or I swear sometimes these…
Hi all, and thank you for having me on Polycount. I love working with 3D in Blender thus far (although I am completely new at it), and I've completed the blenderguru tutorial of donut and coffeecup. Yet, I am suffering when setting up vertices for the creation of my own character design. I mirror, think about shoulder…
Hello all! I'm working on a Unity game project with ShaderGraph and attempting to make a clear ice material that will be applied to a spherical object. The inspiration I have for this is a Mario odyssey Ice Kingdom esque material that that is mostly transparent with some displacement or bumps on the surface and maybe…
Hi all, Been toying around with modelling for a while now in my spare time (as I'm primarily a programmer). Yesterday I followed a tutorial for creating a humanoid character in blender which went pretty well. During the tutorial we used a reference image for both the front and the side. I am interested in trying it again…
Hey guys, I am new to here and I have been told great things about polycount so I am glad to finally be active here. I am working on a scene for fun and up until this point I have made tons of interior and 1/2 story buildings, but I am working on something different. I am working on a city scene with tall skyscraper…
Just started my journey into Zbrush! Haven't had a chance to learn it in school so I'm finally learning it in my free time. My goal is to become a character artist so please leave critiques and comments. Here is my progress so far after 2-3 months. These sculpt are in chronological order My first head sculpt Demon head…