Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it works ok once I painted on weights, change the position and it's a horror show. I really hope smb could give me feedback , advise, a tutorial for dummies.
The first pic is a sorta pulled in hip that i don't know how to make it look realistic:
https://imgur.com/a/RTlAASecond pic is a squeezed neck once I turn it left/right
https://imgur.com/a/3CY2pProblems i'm facing: 1. Mesh deformation.
2. Trying to weigh multiple, dense, or overlapping meshes.
3. Unclear process for painting weights.
4. Unaware of additional tools to save time