Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…
3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s
I am working on a Fighting Arena based in the Pokemon world. Similar to the fighting arena in the Pokemon Detective Pikachu movie. Arena concept by Concept Art House: Lighting reference: https://youtu.be/6ooNSgAnOoc I did Basic Blockout in Unreal engine using blockout tools. I'm currently adding assets to create an asset…
The purpose of this project is to create a game-ready character to showcase on my portfolio. This is my first 3d project but I have been learning 3d for a while now. The reason I'm making this post is because I'm self taught and I occasionally find myself facing challenges I need help with and because I feel it will be…
Hello this is my first ever ship model which I have been working on for several days it may not be up to the best quality but I'm trying the best I can as my computer isn't that powerful.... so I can't use subsurf much because my PC lags to death especially with such a complex 3D mesh. I have also named the cannons as the…
--Update--Please help me fix this scene - see last post(#16) --Old Stuff-- Hey everyone!, Edit : Just realized I don't know how to spell dalmatians.... (silly title!) I'll start off with a quick intro; I'm a student interested in environment and prop modeling. I came across a beautiful demo reel by Leticia Reinaldo. (check…
I'm currently working on a character for a loosely steampunk setting. The character is intended to be a fencer/duelist type, with a focus on agility and grace rather than brute force. Here are some work-in-progress shots: Aside from general comments, one area I could really use suggestions on is the structure of the coat.…
Heyo, Pretty new to the 3D world to be quite honest but have been working at night every day after my normal job to do as much 3D as I can push. Have been learning loads of new information and it's all hitting me pretty well :) Primarily have stuck to 2D stuff building out textures, UIs and concept work... I'm always…