Returning to a character model I was working on last summer with a Vertex School class - based on the concept by
Nick Acuna.
My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as well as just improving the anatomy overall. I'm going to be using it as a hair card practice piece before returning to work on the full HP as the more I look at it the more I see that I need to improve or redo.
Critique is welcomed.
Replies
thanks for the feedback! I will definitely try to push more for the 'punisher' look.
The main defining feature is the skull symbol because it's not much else about the punisher beyond maybe the black shirt and usually jeans and a coat. However, the skull you've chosen is both too modern day iconic, and it's attached on top instead of painted on. If you want to really sell medieval, and break from the concept more, try turning the skull into a cruder medieval drawing style skull.
thanks for the suggestions, I took a look back at the concepts and Nick actually has multiple variations on the design - I should have specified earlier!
This is the version I have been basing my model off of, mainly to reduce the number of new things I was going to be learning to create it (in my eyes at least). I now look back and half wish I went with the other because it's more readable and has a back view I think I will still stick with staying close to this concept however I do like the idea of having the painted on skull like Nick's other version for increased contrast... Will have to be something else to experiment with.