Home 3D Art Showcase & Critiques

[WIP] Underground Fighting Arena

polycounter lvl 4
Offline / Send Message
AzeriaVJ polycounter lvl 4
I am working on a Fighting Arena based in the Pokemon world. Similar to the fighting arena in the Pokemon Detective Pikachu movie.

Arena concept by Concept Art House:

8c10d52e9f36c88b1eb6b7ef83661cd9thumbjpg5f157aaba8137dd5d1f057648ad03d12jpg

Lighting reference:

https://youtu.be/6ooNSgAnOoc

I did Basic Blockout in Unreal engine using blockout tools.

HighresScreenshot00003copythumbjpg003d5f3a9b4a4df213e129969866e60ajpg

I'm currently adding assets to create an asset zoo

8thumbjpg9dc5b5dbc7506fc0477b68e6a4ae1bacjpg

I'm texturing with substance painter with RGB Masks and then using vertex painting in Unreal engine to break up the modular assets.

1copythumbjpg4c4620585f6e90b93a3fbad6bf036b4fjpg

I Created two materials in Unreal engine. One uses just the RGB masks and one uses both RGB masks and vertex painting to blend between two materials. also added Parallax occlusion mapping that uses the height map, useful for any assets like the floor or the wall that use height map

5copythumbjpg829ddd0507c5cba3905ca82cf05126efjpg

I am currently working on adding more assets to the asset zoo.

Sign In or Register to comment.