Arena concept by Concept Art House:
Lighting reference:
I did Basic Blockout in Unreal engine using blockout tools.
I'm currently adding assets to create an asset zoo
I'm texturing with substance painter with RGB Masks and then using vertex painting in Unreal engine to break up the modular assets.
I Created two materials in Unreal engine. One uses just the RGB masks and one uses both RGB masks and vertex painting to blend between two materials. also added Parallax occlusion mapping that uses the height map, useful for any assets like the floor or the wall that use height map
I am currently working on adding more assets to the asset zoo.