--Update--
Please help me fix this scene - see last post(#16)
--Old Stuff--
Hey everyone!,
Edit : Just realized I don't know how to spell dalmatians.... (silly title!)
I'll start off with a quick intro; I'm a student interested in environment and prop modeling. I came across a beautiful demo reel by Leticia Reinaldo. (check out
http://www.leticiareinaldo.com/ if you want to see it) She Modeled Roger from 101 Dalmatians. Instantly I fell in love with it, and wanted to do the same. So I started the rest of the room.
Critiques, Advice, Tips, Tricks, etc. all appreciated!
First, I grabbed a bunch of reference:
Then I grey blocked in the rough scene
And then set to work modeling
Again, Critiques, Advice, Tips, Tricks, etc. all appreciated!
Replies
I plan on hand painting the textures. Something similar to the Meet Buck short. I love the strong confident brush strokes.
Also, on top of critiques etc. other style suggestions would be great.
I moved onto the firepoker set
It would be cool if you could find a way to overlay your models with some form of alpha layer to give it that "sketchy" look. Just a thought, cool idea for a project by the way!
A few quick updates:
I started working on the Mantel
I'm having a lot of trouble with the shirt on the chair. I'm using Ncloth to drop it, but I cant get it to look right. I think partially the way it's drawn in movie makes the dimensions a little impossible, but even getting it to where it is now has taken me many many many tries. If anyone has advice I would love it!
Anyways, update images
--The New Stuff--
--The Scene--
Plus that chair looks like it could use a face lift, maybe some wrinkles/bunching of the fabric etc.
I'm still struggling (actually somewhat avoiding) that damn shirt.... but here are a few more updated shots.
New reference for all you lovely polycounters:
And new stuff:
I suggest watching this vid and getting some new renders of this stuff.
I would love some help, if anyone knows the solution. I'm having an issue with this scene (sorry if this is an easy fix, and I'm not seeing the obvious reason for it) Anyways, if you look closly at the wall on the right, the picture frame on the right wall as well as the pipes and the bookcase hidden behind the lamp, there are bright pixels (fireflys?? and despite jacking up render settings I cant get them to go away. I've been able to narrow it down to some issue between the lamp light, the 2sided material on the lamp and or the material on the walls? any help in debunking this would be amazing!!!