Hello everyone, Now i know this question may stir up a lot of discussions and debates, but we're 'adults' here so let's keep it nice and short! What's your operation system of choice when doing your work? And is there a particular reason to this choice? Also, what is it you do? That's it guys! That's all i'd like to know…
Hey everyone! I've been working on a recreation of the first level of System Shock 2 in the Source engine (featured on RPS and Kotaku), and based on the support and excitement from the Internet community, I wanted to give a proper go at doing a mod in Source rather than just a level remake. I want to keep it small in…
Aloha! If you're looking for an technical / systems designer with oodles of Unreal Engine* and professional experience, you're in the right thread! *I can certainly quickly adapt to work with other engines too. With two years of experience working with and directly on Unreal Engine 4, and six years of experience working…
Hey people I've made a easy to follow tutorial on how to set up and Sidescoller in UDK and also hey to set up a class system inside visual studio for UDK. Its aimed at artist who want to made there work more functional. [ame=" http://www.youtube.com/watch?v=eGOtgfg58wU"]SideScroller Tutorial - UDK - YouTube[/ame] PS: you…
Recently I had an idea for a game that my team and I were considering working on. There is one major snag with the idea. We need to have a slotting system where the original object gets larger and larger as you play. The object will be animating as well. I am not super familiar with the process when it comes to rigging and…
Hello polycounters. I posted this tread Portfolio Feedback 2 years ago, in Nov 2016. Right after that I found my first gamedev job in this company: Eagle Dynamics. They make hardcore flying simulator "DCS". This is how latest jet model looks like: DCS: F-14 . As you can see this jet model looks really really good. But it…
I was linked to this open source ocean system via the Unity forums the other day: https://github.com/huwb/crest-oceanrender I've been testing it over the last couple days and have been very impressed. Visual fidelity is great, performance is good. I'm testing it for a desktop VR project and so far so good. Feature rich ...…
Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
My second thread related to buying a new PC. This time, I'm experimenting with what I could get for a lowest possible price, since saving over £1,000ish would take a while longer than expected (unexpected costs struck me recently). How would a ready-to-ship build like this hold up in terms of using Max, UDK and Photoshop…
I can't figure out why I am only able to spawn 1 object, it correctly spawns 10 clones, but I am only able to activate one of them at any given time. Does anyone know why this is? Script A:using UnityEngine;using System.Collections.Generic;public class Pool : MonoBehaviour{ public GameObject[] objects; public int[] number;…