Recently I had an idea for a game that my team and I were considering working on. There is one major snag with the idea. We need to have a slotting system where the original object gets larger and larger as you play. The object will be animating as well.
I am not super familiar with the process when it comes to rigging and how to set up objects like a sword so it snaps into the character's hand with proper orientation. But I assume that this process is the same for all other objects like armor etc... Does anyone have any good information on how to set these things up in Maya or max for export to Unreal or unity? I'm really interested in getting this pipeline down the right way.
Also is there a way to do this where you are basically creating a chain so one object can be stacked on another using this same "snap" mechanic?
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What exactly do you mean by "original object gets larger and larger"? I suppose you mean the player gets larger equipment as they level up? Attachment points can handle this just fine. But you do need to carefully evaluate animations and interpenetrations.