The North Carolina studio is looking for an hard surface artist to join our team. Hit me up with any questions. https://jobs.funcom.com/jobs/81338-hard-surface-artist
Tried search: nothing found. Is there any good solution to create new geometry based on reference mesh? For example if you have a cylinder and you want to model something to it's surface - how do i do that? I could just move verts a lot or unfold the mesh and later fold it back but that's not what i want. I want just that…
anyone had a go at sculpting hard surfaces in zbrush? i'm having quite mixed results. some things looking as crisp as i'd like, and others... not. i love working in zbrush, the tool is a godsend for most things as i can just bang in a basemesh and adapt it to whatever i need, then retopo later. but for hard surfaces i'm…
Looking for contract designer to develop solid models of natural stone surfaces to specification. To be used to make mold liners for concrete products. For example: 1. Develop 12 versions of stone (e.g., Yorkstone, Flagstone, Jerusalem Stone). Sample pictures will be provided 2. Surface to be contained within 350mm (X) x…
Hi, long time follower first time poster. Im currently teaching myself how to sharpen edges on a smoothed hard surface. And up until now Ive been able to figure out all the smoothing 'pinching' with topology adjustments. However I am now trying to bevel an inside (concave) corner of some car body work as in : I read…
Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated. Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
Hey everyone, A bit of a stupid question, but how does one retopologize hard-surface models? Is it really just manually painting polygons on top of the model and manually matching the low-poly geometry with the high-poly one? What if it's something like a torus or some kind of a spherical surface? Surely it would be mad to…
I'm trying to understand how to correctly subdivide and keep topology consistent for creating hard surface models, iv'e tried to find some infomation but i cant seem to get what i need, maybe i havn't looked hard enough but i was wondering if anyone could help me out. Here is the model im working on, it's just a simple…
Hey guys, I was following 3D motive's intro to Zbrush tut for some useful and handy tips for creating wooden beams and such when I ran into this weird problem. So every time I try using surface noise I get weird seams on the meh surface and stretching at the ends The base model was made in max and imported into Zbrush(just…
1) Maya LT has Target/Sources slots but not Envelope Surfaces slot as far as I know. So guys how do you bake normal maps with complicated geometry in LT? 2) Maya Suit has Envelope Surfaces option. But it's not working for me. When I`m adding custom envelope mesh to this slot it doesn't effect to the baking process at all.…