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Zbrush : Surface Noise Problem

polycounter lvl 12
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Baron Flame polycounter lvl 12
Hey guys,
I was following 3D motive's intro to Zbrush tut for some useful and handy tips for creating wooden beams and such when I ran into this weird problem.
So every time I try using surface noise I get weird seams on the meh surface and stretching at the ends
7TNge.jpg
7TNjL.jpg

The base model was made in max and imported into Zbrush(just a simple subdivided box) where it now stands at about 3.34 million polys.
Anyone got any ideas ?

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