anyone had a go at sculpting hard surfaces in zbrush? i'm having quite mixed results. some things looking as crisp as i'd like, and others... not.
i love working in zbrush, the tool is a godsend for most things as i can just bang in a basemesh and adapt it to whatever i need, then retopo later.
but for hard surfaces i'm getting a real headache!
i have to do some armour sets for a character, and as you can see they aren't all looking that great. anyone got any workflow tips they'd like to share? or if they know any good tutorials etc?
Replies
I learned that the hardway....
went back through the subdivision levels, flattened out the boots, and then remade them in max. i'll probably do the same for the leg plates too.
it's slower than i'd like, but it does definitely get a cleaner result!
oh and putting the base in actually helped a lot for getting the feet right haha.
custom alphas. with brushes
It saves so much time and effort
so yeah the basic extra pieces as subtools then, detail with alphas or displacments
You could do all the leg stuff like this without modellling loads of extra loops.
from the kenneth scott zbrush central interview:
http://web.archive.org/web/20060111223501/http://pixologic.com/zbrush/interviews/scott_interview.html