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On surface modeling (3Ds Max)

interpolator
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SimonT interpolator
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Is there any good solution to create new geometry based on reference mesh? For example if you have a cylinder and you want to model something to it's surface - how do i do that? I could just move verts a lot or unfold the mesh and later fold it back but that's not what i want. I want just that die verts i move are snapping to the underlaying surface.

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