Hey, I created my first 3D model in Maya ! It really helped me learn the basics of modeling in Maya and I really enjoyed doing it. I still have a lot to learn so if you could give me some feedbacks I would be very happy as it will help me improve :) At the moment I don't know how to texture or render but I am trying to…
I've just upgraded (or downgraded as the case may be) from Maya 2016 to LT2018. In the Quad Draw tool I'm getting a noticeable delay when drawing polygons in the time between when the mouse is clicked and when a new quad appears. It's not unworkable, but it significantly slows down the process. By comparison, in 2016, I…
its funny that you assume that we are all using this AI workflow . To me , most of the fun is still trying to produce something artistic. maybe I am just old fashioned, but where is the fun in typing in stuff to produce art?
Hi guys, When I use the paint weights tool in Maya 2011 the actual weights on the character aren't visible. So there's no white to black feedback on the character :( I'm in a student version of maya, I doubt this effects anything but I thought i'd add it anyway.
I am trying to rescale my shells in maya to match the ratio on the model so the texture density is the same. in 3ds max uv editor you can select the elements/shells and then click under "arrange elements " rescale elements... is there a way in maya 17 to do this?
Ok now I amrealy confused I have been using 3dsmax for a while but since autodesk acquired Maya I am wondering what's the point of keeping developing two different tools that do the same stuff instead of merging them ? Whats actually the main differences between the two? Shoul dI switch and start learning Maya ? Is it…
Hi all I'm working on a project in PhyreEngine for University. I'm trying to find out what's the best setup for 1:1 units and grids in Maya.:icon_question: As you can imagine there's not allot of help online and the documentation with the engine is slim.:poly141: Should I fail in getting the Units to match, I'll knock up…
you could bring the water to the horse instead as an alternative... Most of Maya's Deformers use a duplicate BaseShape strategy to calculate deformation. So, for instance if your sphere was a wrap you could slide across the surface by rotating the sphere's deform "baseShape" along with the explicit deform shape after…
Hi everyone, I've spent the last couple of months building a toolbox in Maya with python. The point of the exercise has been to display the color sets in Maya as a Photoshop-style layer stack (with basic blend modes). The tool consists of a window with tools, and some shaders that are custom-generated to the project under…