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Multi-layer vertex color painting in Maya (open source)

Frand
polycounter lvl 6
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Frand polycounter lvl 6
Hi everyone,

I've spent the last couple of months building a toolbox in Maya with python. The point of the exercise has been to display the color sets in Maya as a Photoshop-style layer stack (with basic blend modes).

The tool consists of a window with tools, and some shaders that are custom-generated to the project under development.

Some cherry-picked features I'd like to point out are integrated curvature-based ramp coloring, occlusion baking automation (with mental ray), and the process to bake materials into UV-channels for exporting into game engines.

It's not high-tech by any means, but should make vertex colors way more convenient to play.

The tool works best on Maya 2018 / Windows. The custom shaderfx shaders fail on OSX (only one layer at a time is visible, not the composited end result).

Here's a link to the tool:
https://github.com/FrandSX/sxtools

The release is under MIT license, which means you're pretty much free to modify the tool as you please.

I'd love any feedback.



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