Having a few issues with the cinematic tool. I basically have a robot that I want to zip around my scene. The robot has no rig applied since all I want it to do is move from place to place. No arm movement or anything. But my issue comes when I try to turn the robot slightly so he can zoom off into a different direction -…
Hey everyone. I've finally gotten around to porting the TGA PBL CGFX shader for Maya to the new ShaderFX format for Maya(Works in 3DSMAX as well?). In essence this shader is very similar to the old one, but there are a few improvements. Highlight features of this shader:
* A real life material based fresnel term that…
My portfolio lacks one atmospheric environment and I am trying to fix that by doing a atmospheric scifi hallway (UE4). I chose Jarkuzy concept as a quide/reference since I love the pillars on the right and the concept gives me some freedom as well. Concept (by Jarkuzy): Original link:…
Hey guys, Just a heads up for any XBLA gamers on the boards, BurgerTime: World Tour is out today! There's a few PCers that worked on this title, and I think it's pretty damn fun. It's only 800ms points ($10) as well so help an indie developer out!:) [ame=" https://www.youtube.com/watch?v=z9f9RCbT84s"]BurgerTime World Tour…
Hey, so I'm finally going to bite the bullet and get a ps3 to play a whopping total of 4 games I can't get on the 360 or the pc. After that who knows maybe I'll sell it on craigs list. Anyway, I was wondering does the ps3 natively support my 24" U2410 monitor? I have no idea what cables come with the ps3 so do I need to do…
//update - check the third post for a download link. third person model ~3500-3600 tris, i forget 1024 d/s/g/n just for fun :) wire version wire version
It's that time of year, bitches! The conference runs March 2-6, 2015 at the Moscone Center in San Francisco, with most of the real fun stuff starting on Wednesday the 4th. Registration has officially opened, so put on your thinking pants and let's start planning stuff. Who's going? When's the Polycount meetup? Should there…
UPDATE : https://www.youtube.com/watch?v=lqsWsagECwY Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I…
We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project! Overall, the position of Environment Artist is expected to partner with the organization to: Responsibilities: * Supports the development of the artistic techniques and processes utilized…