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Scifi Hallway (esDeus, UE4)

My portfolio lacks one atmospheric environment and I am trying to fix that by doing a atmospheric scifi hallway (UE4). I chose Jarkuzy concept as a quide/reference since I love the pillars on the right and the concept gives me some freedom as well.

Concept (by Jarkuzy):
sci_fi_interior_by_jarkuzy-d60epm3.jpg

Original link: http://jarkuzy.deviantart.com/art/Sci-fi-Interior-363483435

I did a quick and basic blocking. Looking at it as a picture I realize that I left the pillars too wide, and the colour is bluish in the concept:

Hall_Way_Blocking.jpg

Now I am playing with more complex shapes. Blocking more and creating high poly models (Render from Maya viewport):

High_Poly.jpg

Thank you for taking the time to check my project. I try to update this as often as possible.

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