Having a few issues with the cinematic tool. I basically have a robot that I want to zip around my scene. The robot has no rig applied since all I want it to do is move from place to place. No arm movement or anything. But my issue comes when I try to turn the robot slightly so he can zoom off into a different direction - when I keyframe this slight turn and play it back, Unreal thinks I want to make the robot do a complete 360 turn and then start moving. I'm only rotating the robot slightly, why would Unreal think I want to turn him a full 360? How can I avoid this? My only workaround has been going into the graph editor and tweaking the curves, but its a complete pain to get it the way I want. I can't seem to find any tutorials on this either.
Any help would be awesome. Thanks guys
Replies
https://answers.unrealengine.com/questions/351738/sequencer-bug-camera-rotate.html
https://answers.unrealengine.com/questions/524818/no-quaternion-transitions-in-sequencer.html