*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…
Hello fellow artists, My name is Sean Kelly. My work can be seen at here and I'm currently working on aSci-Fi FPS. The team, Dynamic Gaming currently consists of myself and two other concept artists. We have already a total of about 12 concept paintings, I have a countless number of sketches on paper, a half dozen models,…
Hey Everyone! I am new to polycount as a member, however ive been following and reading pollycount since December. So I thought as my first day and first post I would show my progress of creating my cinematic titled "10-23". This cinematic is a horror about a police officers response on scene at a diner and his encounter…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
Greetings, I am a Programmer and Unity Developer with over 6 years of experience. I have worked as the Lead Programmer on "The Midnight Game", a free to play horror game released in 2012 and played by Pewdiepie, Markiplier and more. I am now looking to start a new game project, and thus looking for people to join. If you…
Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…
this was posted on Newsarama and most of it seems relevant to us too. ONE STEP: PORTFOLIO HORROR by Jim Zubkavich This bi-weekly column is meant to give advice from me and eventually other people in the industry about how to break in as an artist. This will include tricks for the formal submission routes as well as a bunch…
*Updated List* People We Are Needing To Join Us 3D Animator & Rigger / Number of Spots available : 1 / 2 Skills Required : Rigging and Setting up Character Models with Complex Animations We are looking for a talented animator/rigger who will be able to bring our creations to life. We have just made the room possible for…
I love your models. Especially the troll. They are gorgeous. I do feel that at the size the main character is in game it feels a bit generic. I mean the silhouette is fairly standard shaped, if well made, and the colors are all in a similar range. If someone were to ask me what is this character about? Where am I supposed…
Geez, man! Brittle bones? Mine are nowhere near as bad as the horror stories here. At around 5 years I was always fascinated by people jumping off some swings (mid-swing) near my apartment. Now, normally, people think of swings that are chains/ropes holding a piece of rubber or wood to sit on; the ones in ye olde mother…