Hello my fellow nerdy polycounters, I want to share a quick function i just added in a material of mine that enables you to sample a texture of your choosing and apply a blur to it. The code is similar to a guassan blur, except less expensive (relatively). The total function unfortunately costs a whopping 24 extra…
Ah ok. That makes sense then. What it seems you're experiencing is difficulty reconciling physical lighting with the virtual approximations. You are correct in that in a dark room everything is black. This is actually a good insight into the nature of how we experience color. The concept of diffuse color is only valid in…
Greetings folks, I've been working on a personal project for a while now and I've got some demand on making a tutorial for the DX9 ocean shader that I created for it. Since I got some free time recently I kicked this off, and hope you find it useful. http://www.alhasanstudio.com/?p=64 The plan is to have 5 parts, and then…
Final Scene: Original Post: This portfolio project I started about a month ago, heavily inspired by the environments in The Last of Us. I'm still a pretty new environment artist, and this is only my second project in UDK. I've been posting a few images in the WAYWO thread, but I thought I could use some more detailed…
Hello I normally post things in the WAYWO thread but I am more a lurker tbh. But there is some great stuff here and lots to learn so I thought it about time to make a thread! I am at university and for one of my modules where you have to make a scene from a movie and I chose Green Lantern Here is the room - and my…
Hi. I have imported in a static mesh from 3ds max to UDK and the static mesh has really visible faceted edges. This is a problem because the mesh does not hold the aesthetic qualities I am aiming for. In the image below you can see a screenshot example. When I exported the mesh from 3ds max I made sure I clicked all the…
@MikeF As the title suggests this actually is being built in UDK! The blockout is definitely bare, we still have to add a market area and possible gardens/public forum area :) @Deathstick We were going to use Unity but ended up in UDK, luckily our engineers are doing great work and we have a flying prototype working with…
So I'm in level design in school this semester and of course the level editor of choice is UDK. This is my first WIP post so be patient and not too harsh; harsh enough though :) . So the project is supposed to be a alleyway-esque type of a setting that is blocked at both ends. I chose to do an environment themed around an…
Hey guys, I'm working on a small Forest Maze Map for a Prototype of an Action-RPG Game for iOS. The "planned" format is similar to Zelda's or Dark Soul's mechanics. I'm currently focusing on creating the enemies and AI, I did create a simple draft for the code that you see being used in the videos (First one is a very…
Material Functions: Can they only be used within the same package the material that uses them resides in? If I use a material function in a material from an other package and try to save I get an error. Material Editor: The speed of the material editor is horribly slow for medium to large shader tree. Adding a node can…