Hi.
I have imported in a static mesh from 3ds max to UDK and the static mesh has really visible faceted edges. This is a problem because the mesh does not hold the aesthetic qualities I am aiming for. In the image below you can see a screenshot example.
When I exported the mesh from 3ds max I made sure I clicked all the right boxes in the exporter, which were: smoothing groups, tangents and binormals and triangulate.
I was wondering if anyone else has had this problem before and could offer some tips on how to overcome it.
Thankyou
Replies
In "Cascade Shadow Maps"
Whole Schene Dynamic Shadow Radius 2048
Num Whole Scene Dynamic Shadow Cascades 10
Cascade Distribbution Exponent 10
And see if you notice any change.