Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
Hi guys. So after seeing all these threads about Substance Designer I had to pick it up. For the start I tried to make some tileables by just using what is inside substance (no custom maps used). This is my first texture that I made in Substance. Decided to go for an old concrete wall for the first attempt because it…
Hello, I have problem with Substance painter and my UDIM-s. UV-s were done via Unfold 3D. But i see those like this in substance painter (look at image). I also get an error when i try to apply Smart material (dust on it). One guy in substance forum told me that i cant paint udims models in substance designer
Hello all, strange problem here. Before I go into detail, here are the software I'm using and the versions: Substance Painter 2.2.0 xNomal 3.19.2 zBrush 4R7 Maya 2016 SP4 Marmoset Toolbag 2.08 Okay, so here's the story. I made a low poly (LP) model in Maya. Imported the LP into zBrush to create and sculpt out a high poly…
Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
Hi everyone! I ran into a technical problem with the symmetrical normal map part of my model (there is an ugly seam after texturing in Substance Painter). In general: My model has the symmetrical section on the back - consequently, it has overlapping UV islands. Triangulation is symmetrical too. I bake my normal map in…
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…
Hey everyone, I just created a procedural stop sign inside of Substance Designer. Everything is 100% made in substance. I tried going for a beaten up look to add some personality to it but you can definitely make it look however you want. I've been using Substance Designer a lot more lately to try and get better at it, so…