Hi,
I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map.
For example:
This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a .tga or something it looks fine when I bring it into the editor
However when I bring it into Unreal engine through the published substance file, it looks like this..
This happens among all the maps, normal, albedo, roughness, metal
I'm just confused as to why some of it seems to be high detail and other parts of it are so pixelated. It's pretty much all generated procedurally within Substance...
Thanks for any thoughts/ideas!
Replies