Hi haven't posted here in ages, but thought I'd try getting some pointers on this illustration I'm working on. I think I'd still like to add some more detail, rain splashes, definition on certain parts of the lady with the sword. Any thoughts or crits welcome. Cheers, Mark
So this is based on a digital weapon tutorial, it was a bit outdated so i followed along losely and finished it up using my own process. Pictures are taken in UDK, some of the texture colors appear off, for example the blade has some black edges that dont show up on my texture sheet or in Max....anyways i feel a bit…
Model is epic and all that but it's Bungie property right, I mean it's the Halo battle rifle. What is it then, just a portfolio piece? I mean it can't go into any game unless YOU work for the company
Hey all. looking for some tips/feedback on a model of an axe I've been working on, concept is by josh Harris. and here is my attempt, just a quick render from marmoset. I tried keeping true to the original concept, but struggled a bit with the green area, and came up with something like that.
Had to do these two badboys for a week long assignment for school. The Tsar Cannon had a few corners cut to meet the project deadline, but I'm happy with the way they turned out. Placed and lit in Unity. Let me know what you guys think. 4900 Tris Zbrush Sculpt: 6k tris
Hey all, After having watched these forums for quite some time and seen the brilliant work turned out, I thought I had better start posting some work of my own. This is a high poly sculpt I did a while back in order to learn some more hard surface techniques in zbrush. The mesh is a lil decimated for rendering purposes, so…
Howdy guys and gals! Long time lurker first time poster. Here is my progress of a vehicle i'm working on for a 3D class i'm taking at Laguna College of Art and Design. Let me know what you think. Here's where I'm at for my high poly. My class will be building the low and unwrapping in this next week.